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AI Insights · Timothy · July 2021

Top 5 Sandbox Games Performance in Europe Q2 2021

Explore the performance metrics of the top 5 sandbox games on a unified platform in Europe for Q2 2021. Data includes weekly downloads, revenue, and active users, sourced from Sensor Tower.

Top 5 Sandbox Games Performance in Europe Q2 2021

In the second quarter of 2021, the top 5 sandbox games on a unified platform in Europe showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's performance:

Roblox consistently maintained strong weekly revenue, peaking at approximately $4.4M in early April and ending the quarter at around $3.2M. Weekly downloads fluctuated, starting at around 703K and dipping to 598K mid-May, before recovering to 699K by the end of June. Active users saw a steady increase from 30.1M at the start of the quarter to approximately 32.7M by the end of June.

Craftsman: Building Craft experienced a significant spike in weekly downloads at the beginning of April, reaching 549K, but saw a gradual decline to around 252K by the end of June. The game’s active users grew from approximately 1.9M to 2.5M by early May, then slightly declined to 2.4M towards the end of the quarter.

Block Craft 3D: Building Game had stable weekly revenue, averaging around $11K, though it dipped to $7.6K in mid-June. Downloads started at 378K in late March, dropped to 193K in mid-June, and rebounded to 332K by the end of the quarter. Active users declined from around 3.1M at the beginning to 2.4M mid-June, before rising to 2.8M by the end of June.

Minecraft Trial generated a consistent weekly revenue, peaking at $750K in early April and maintaining around $667K by the end of June. Weekly downloads began at 301K, gradually decreasing to 221K in late May, then slightly increasing to 249K by the end of the quarter. Active users showed minor fluctuations, starting at 6.4M, dipping to 5.9M in mid-April, and ending at 6.2M in late June.

Dude Theft Wars FPS Open world had relatively modest revenue, peaking at $682 in late May. Downloads surged to 362K in mid-April but declined to 87K by the end of June. Active users followed a similar trend, starting at 694K, peaking at 990K in late April, and decreasing to around 523K by the end of the quarter.

These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021